![]() ![]() What is the deal? Man, that irritated me pumping slugs into some guy’s head until I had to reload, found out he wasn’t dead…yet and I just gave him the perfect opportunity to blast me with his shotgun and take half my life. Spotted Horse cannot be killed by bullet. Dead Eye looks phenomenal and it’s fun to do, but when it’s over you’re going to kick yourself for wasting time, mainly because no matter where you put those bullets few enemies actually drop. Once you have, Red lets loose as the slow motion ends, firing on each spot you picked in a flurry of bullets. Everything slows down and you can move the crosshairs all around your opponent until you’ve reached your limit. And there is usually more than one guy that you have to instantly kill before you're riddled with lead, so imagine that panic in a very high state.ĭead Eye is a bit like dual mode except you can do it anytime. So you panic and tug the R3 button this way and that in hopes you can lock on to a lethal spot before he has time to yank his gun and finish you off. You stand poised, your hand inches from your gun in an intense stare down with your opponent, you breath…swallow and draw…only to realize that Tweak from “South Park” could probably hold the gun steadier than you can. ![]() Duel mode would be so brutal if only they tightened it up. Another neat aspect that falls flat on its face is the modes-Dead Eye and Duel mode. Maybe it is trying to add to the western feel by giving you insights into some of the cameos, but it just fails-much like everything else in this game. It all seems a bit unnecessary to me and only manages to drag you away from the few key plot points you’re so desperately clinging to. You see them once for five seconds, play their level, which has nothing to do with the story, and then never hear from them again. Like the buffalo soldier or the weird English guy “Swift”. I’m all for a little diversion from game play, but it just seems random. They just rambled on and on about sick kids and shooting contest, neither of which I ever saw.Īnd to add to my confusion and the over played “I don’t get it” quote, you detract from Red occasionally and play someone new. Not to mention trying to stomach the horrid dialogue and bad voiceovers of the townspeople, who never even told me anything. Most of the story I gathered from thumbing through the instruction manual because by chapter fourteen, crazy me, I was wondering what the hell was going on. Simple, eh? Problem is, I didn’t even get that. The name’s Red, don’t forget it…that is, if I let you live. Each dead body is one step closer in the right direction. Now, years later, I’m a bounty hunter, scouring the earth and stacking corpses until I find the man that killed my pa. The only way I escaped was by blowing off the arm of the perpetrator using my father’s newly bought hand cannon. As a child, my parents were brutally gunned down on their own ranch-without cause and without reason. However, when a game is completely void of any storyline for what seems like an eternity, even I get annoyed. ![]() I believe I’ve expressed that feeling in more than one review and it’s a well-known fact. And finally, watch a really bad “western” movie (The Quick and the Dead) then search fervently for a “western” game ( Red Dead Revolver) to fill the mental gap that is now in your life. Put an entertainment center or bookshelf together using only tape, and then throw all of your stuff on it at once to see if it holds. Go work out, then when you’ve exercised yourself until you’re starving eat a bunch of cookies and candy bars. Here are a few examples of bad before and after scenarios. ![]() "Here are a few examples of bad before and after scenarios. ![]()
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